If the pilot does not land within the allotted time slot, the pilot will have to exit the station and request additional permissions. Once granted, the pilot will be assigned a landing pad number to approach and land on. In heavily populated or lagging instances, all ports may be occupied and a permit will be denied. Pilots farther than 7,500m from a station will be automatically denied access and asked to approach to said distance first. To dock with a station, pilots must first request docking permissions by accessing the navigational terminal's "Contacts" tab. This is an airlock that serves as the main point of entry for Coriolis, Ocellus, Orbis, and Asteroid Base stations. Ships enter and exit stations via the Access Corridor. Mitzi's Den, Runo) Docking Main article: Docking Asteroid Bases are a fourth station type that always have the same interior.Īsteroid Base (e.g. The Standard/Industrial interior is the most common, especially in systems with Terraforming, Colony, or Military economies, but systems with more wealth and higher populations have a greater chance of possessing stations with one or more of the specialised interiors. A station's interior is determined by its star system's type, economy, and population. There are six station interior types for Coriolis, Ocellus, and Orbis stations: Standard/Industrial, Wealthy/Service, Tourism, Refinery/Extraction, High Tech, and Agriculture. Nearly all ships and stations are standard fitted with the GalNet system for market information, galactic news and communication. Defensive turrets protect it and uphold the law. The docking hub is a safe zone, because no firing of weapons is permitted. The landing hub is pressurized with an atmosphere. For many residents real daylight is a rare privilege. ![]() Gravity differs between each tower's floors. They are very big an entire city floating in space and slowly rotating to create artificial gravity for the traders, pilots, tourists and citizens aboard. Starports such as the Coriolis, Orbis and Ocellus are a safe haven for pilots amid the vastness of space. Two station types, Capital Ship Docks and Installations, offer no docking facilities nor services for ships operated by independent pilots. Under certain extreme conditions, such as when a station has been UA bombed or attacked by Thargoid vessels, most or all services may be disabled. The amount and quality of available services at a station varies. For example, towns and farms are visible in agricultural hubs of Orbis models. There are several variants of each model. ![]() The exterior and interior appearance of a station depicts its specialized economic output. However, the simulated gravity is far from ideal 1 g at most cases. Some stations rotate to provide centripetal force to simulate gravity for the people aboard. Defence Turrets are lethal and can destroy any ship in a matter of seconds. Stations are equipped with defence systems to deal with criminals and smugglers. These are marked as " Orbital Ports" among the Points of Interest in the System Map in opposition to " Planetary Ports" while "Stations" is stated in the Navigation filters. Ships can dock with most stations to gain access to their services. Stations are habitable, artificial structures built in space that orbit a star, planet, or moon. A Cobra MkIII approaches a Coriolis station
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